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Why 4/20 is the greatest day of the year…

No, not for that reason, for a much better one! It’s release day for The Stories of Ibis and Slum Online.

As today is a special holiday all about wasting one’s time instead of engaging in productive pursuits, we’ll share with you something from Haikasoru’s own three million dollar man, Hiroshi Sakurazaka. People seemed to get a real kick out of All You Need Is KILL, a story of a young soldier stuck in a video-game style time-loop, and now we have “Slum Online—a very different story with a similar theme—the love of the game and misspent youth. Here’s what he has to say on the subject when Slum Online was released in Japan:

Writing Slum Online by Hiroshi Sakurazaka

When I was a kid, I used to go to the arcade with the money that I had swiped from my parents. At the time, arcade games used cellophane over the screen to simulate color graphics. Plus, they had a two-way joystick for control and one button to press; it was primitive as hell. Put a piece of wire of an electronic lighter into the coin slot, switch it on, and you got yourself a free game. (Felony!) Oh, those were the days.

Now video gaming has evolved into a domestic entertainment with a superb visual treat. You can go online and be in a virtual battlefield with your opponent. It’s a part of everyday life. But back in the day, the simple black-and-white shoot’em-ups were the craze, and I was totally hooked.

Now, I’m not denying those superior graphics and state-of-art technology. I am a firm believer in technology. The more it advances the better off the world will be. Who knows? Someday, we may be able to insert a plug in our necks to send signals to our brains. Hooray for the future. Lots of transparent pipes running through buildings and futuristic robotic maids! Wouldn’t it be fun? When that time comes, I’ll be one of the first to be in Akihabara and get in an early-morning line for a brand-new plug-in device.

The point is, it’s not the vivid life-like images that bring personality into the virtual space. Two-dimensional blocky graphics and coarse texture that are associated with the earliest video games can breathe life into characters. It all comes down to the player’s state of mind, I think. If you have been a gamer all your life, you must have developed a double, your own virtual representation. And the cyber you always feels somewhat detached from the real you.

That was what I wanted to tap into. I wanted to translate into text that surreal feeling that words cannot describe.

I would like to offer special thanks to SF Magazine’s editor-in-chief, Mr, Shiozawa who let me explore “what I wanted to write the most,” and to toi8 who magically transferred that indescribable feeling into visuals, and finally to my parents who let me steal their money and pretended to not notice.

I hope you enjoy this novel—another virtual world on a different plane!

We hope you do too. And come back tomorrow, for some special comments from Hiroshi Yamamoto, author of The Stories of Ibis.

To the moon!

Our pals at io9 have a great post handicapping the likely candidates for the second country (or private entity) to put an astronaut on the moon. I was very interested because, of course, I’m currently sweating out The Next Continent by Issui Ogawa, a novel about a ten-year moon colony project.

Ogawa has picked a horse in this international space race and it’s…care to guess? Nope, not Japan, but China! The Next Continent begins with our heroes visiting a somewhat haphazardly maintained Chinese moon base after buying tickets on a Chang’e spacecraft. But then, of course…nope! The US! They open up “Liberty City”, after being inspired to rejoin the space race. (It’s not really a city though—that’s just political spin.) Well then, certainly…nope! Private enterprise, albeit a Japanese firm, they’re the ones who finally open up a lunar leisure center you’ll have to read about to believe. Be sure to check out The Next Continent this spring, if you’re looking to make any off-world travel plans in, say, 2035.

Like Henry V???

Our pals at io9.com have reviewed our launch titles to great glee and joy here at HQ.

All You Need Is KILL: Sakurazaka consciously constructed All You Need Is Kill like a great video game. In this he is mostly successful. The reader will feel immersed into Kiriya’s dilemma, not just through the all the action but also through his internal struggle to keep from giving up, to puzzle out what the hell is happening.

The Lord of the Sands of Time: ...there’s a great deal of passion to be found in The Lords of the Sands of Time. More of a tease than a spoiler— there’s a stirring speech to the troops in the penultimate act that has the same punch as Shakespeare’s St. Crispin’s Day Speech. Yeah that’s right, I just referenced The Forever War and Henry V …

Aw yeah!

Shout-out number nine!

Our pals at io9.com gave us a nice shout-out this morning. Charlie sums us up as all about killer dead frogs and time-traveling missions of unity which now makes me feel bad that I didn’t write that instead of “Space Opera. Dark Fantasy. Hard Science.” when coming up with a vision statement!

Keep watching the skies…


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